#include "game.h"
#include "SierpinskinGame.h"

static SierpinskinGame* instance = nullptr;
Game::Game()
{
	instance = new SierpinskinGame();
}
Game::~Game()
{
	if (instance)
	{
		delete instance;
		instance = nullptr;
	}
	
}
SierpinskinGame* Game::getGame()
{
	return instance;
}

